Monday, August 31, 2015

Choco-Creature

This is one one of my favorite little creature concepts.  I did quite a few of these little guys.  I'll have to remember to post some more of them as I get time. 


Thursday, August 27, 2015

Rabbits...

Can't trust em.  Specially the ones with eye patches. 

Wednesday, August 19, 2015

Marmoset tests

I finally picked up a copy of Marmoset and am starting to run some models through it to get a feel for what it can do.  I am really impressed with it so far. 


Friday, August 14, 2015

Animation Test

This is a proof of concept piece I put together for a project we were trying to get green-lit about a year ago.  I was responsible for modeling, texturing, rigging, and animating.  This is captured straight out of the Unity game engine.  We got the project by the way.

The audio was done by Natalie Loftus.

HonorSoundTest from Andrew Weatherl on Vimeo.

Wednesday, August 12, 2015

SF Runner

Looking through some of my old stuff I found some gems from a game prototype that never made it to development.  A Capcom themed endless runner.  I wish this one would have happened, this would have been a ton of fun to work on.



Player Character Turnaround

Here are a couple shots of one of my latest characters.  These are screen grabs straight out of Maya so there is no Photoshop touch up work over top.





Monday, August 10, 2015

Deep Six Logo

Here is a logo I did for a tattoo shop that doesn't really exist, at least not that I know of.  I wanted to get in some graphic design work so I just made it up. 


Thursday, August 6, 2015

Player character clothing and hair exploration

Further development of the main character concept.  Focusing on hair and clothing options.



Tuesday, August 4, 2015

Concept Art

Another concept sheet.  This time I was focused on the player characters face and hairstyle.  Braids were requested although we went a different way in the end.


Concept Art

 Here are a few player character concept sheets I drew up a while back.  I love working on this stuff.