This is one one of my favorite little creature concepts. I did quite a few of these little guys. I'll have to remember to post some more of them as I get time.
Monday, August 31, 2015
Thursday, August 27, 2015
Wednesday, August 19, 2015
Marmoset tests
I finally picked up a copy of Marmoset and am starting to run some models through it to get a feel for what it can do. I am really impressed with it so far.
Friday, August 14, 2015
Animation Test
This is a proof of concept piece I put together for a project we were
trying to get green-lit about a year ago. I was responsible for
modeling, texturing, rigging, and animating. This is captured straight out of the Unity game engine. We got the project by the way.
The audio was done by Natalie Loftus.
HonorSoundTest from Andrew Weatherl on Vimeo.
The audio was done by Natalie Loftus.
HonorSoundTest from Andrew Weatherl on Vimeo.
Wednesday, August 12, 2015
SF Runner
Looking through some of my old stuff I found some gems from a game prototype that never made it to development. A Capcom themed endless runner. I wish this one would have happened, this would have been a ton of fun to work on.
Player Character Turnaround
Here are a couple shots of one of my latest characters. These are screen grabs straight out of Maya so there is no Photoshop touch up work over top.
Monday, August 10, 2015
Deep Six Logo
Here is a logo I did for a tattoo shop that doesn't really exist, at least not that I know of. I wanted to get in some graphic design work so I just made it up.
Thursday, August 6, 2015
Tuesday, August 4, 2015
Concept Art
Another concept sheet. This time I was focused on the player characters face and hairstyle. Braids were requested although we went a different way in the end.
Concept Art
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