Monday, December 21, 2015

Thursday, December 3, 2015

Landscape

I haven't done any environment work in quite a while.  I thought I would get a bit of landscape into my portfolio just for fun.

Wednesday, December 2, 2015

App Icon Design

Designing an app store icon for our upcoming game with ZQ called "Minitropolis".  It's really nice to get a chance to switch gears and do some graphic work once in a while.


Thursday, November 19, 2015

Friday, November 6, 2015

game clips

A few video clips from a game I worked on a couple years ago.  This game never made it to market unfortunately.  The publisher pulled the plug at the last minute for reasons that had nothing to do with the quality of the game itself.  It's a shame because it would have been a really cool little IOS game and we were really proud of what we had accomplished. 

Chicken_Arcade_ from Andrew Weatherl on Vimeo.



Angry Creature Interaction from Andrew Weatherl on Vimeo.



Spaz Tiger Interaction, Sugar Rush from Andrew Weatherl on Vimeo.



Creature Kennels, Chicken Fight Sequence from Andrew Weatherl on Vimeo.


Wednesday, October 21, 2015

Tuesday, October 20, 2015

Illustrator test

Spent a few hours doing some Illustrator work.  Haven't done anything completely vector in a while.


Sunday, September 20, 2015

Speed Sculpt

I sat down last night to sculpt something just for fun.  It's nice to make something on my own with no deadlines, requests, changes, etc.  Why a cartoon dragon?  Beats me.  I started with a lump of virtual clay and this is what popped out of it.


Saturday, September 5, 2015

ZBrush practice

I haven't had a chance to do any serious ZBrush work in quite a while so I put this together last night just to prove to myself I could still do it.  It's a work in progress but I think it turned out okay.  I would love to finish it a bit more and paint it up as well if I can find some more time.


Monday, August 31, 2015

Choco-Creature

This is one one of my favorite little creature concepts.  I did quite a few of these little guys.  I'll have to remember to post some more of them as I get time. 


Thursday, August 27, 2015

Rabbits...

Can't trust em.  Specially the ones with eye patches. 

Wednesday, August 19, 2015

Marmoset tests

I finally picked up a copy of Marmoset and am starting to run some models through it to get a feel for what it can do.  I am really impressed with it so far. 


Friday, August 14, 2015

Animation Test

This is a proof of concept piece I put together for a project we were trying to get green-lit about a year ago.  I was responsible for modeling, texturing, rigging, and animating.  This is captured straight out of the Unity game engine.  We got the project by the way.

The audio was done by Natalie Loftus.

HonorSoundTest from Andrew Weatherl on Vimeo.

Wednesday, August 12, 2015

SF Runner

Looking through some of my old stuff I found some gems from a game prototype that never made it to development.  A Capcom themed endless runner.  I wish this one would have happened, this would have been a ton of fun to work on.



Player Character Turnaround

Here are a couple shots of one of my latest characters.  These are screen grabs straight out of Maya so there is no Photoshop touch up work over top.





Monday, August 10, 2015

Deep Six Logo

Here is a logo I did for a tattoo shop that doesn't really exist, at least not that I know of.  I wanted to get in some graphic design work so I just made it up. 


Thursday, August 6, 2015

Player character clothing and hair exploration

Further development of the main character concept.  Focusing on hair and clothing options.



Tuesday, August 4, 2015

Concept Art

Another concept sheet.  This time I was focused on the player characters face and hairstyle.  Braids were requested although we went a different way in the end.


Concept Art

 Here are a few player character concept sheets I drew up a while back.  I love working on this stuff.