Monday, December 21, 2015
Thursday, December 3, 2015
Landscape
I haven't done any environment work in quite a while. I thought I would get a bit of landscape into my portfolio just for fun.
Wednesday, December 2, 2015
App Icon Design
Designing an app store icon for our upcoming game with ZQ called "Minitropolis". It's really nice to get a chance to switch gears and do some graphic work once in a while.
Thursday, November 19, 2015
Friday, November 6, 2015
game clips
A few video clips from a game I worked on a couple years ago. This game never made it to market unfortunately. The publisher pulled the plug at the last minute for reasons that had nothing to do with the quality of the game itself. It's a shame because it would have been a really cool little IOS game and we were really proud of what we had accomplished.
Chicken_Arcade_ from Andrew Weatherl on Vimeo.
Angry Creature Interaction from Andrew Weatherl on Vimeo.
Spaz Tiger Interaction, Sugar Rush from Andrew Weatherl on Vimeo.
Creature Kennels, Chicken Fight Sequence from Andrew Weatherl on Vimeo.
Chicken_Arcade_ from Andrew Weatherl on Vimeo.
Angry Creature Interaction from Andrew Weatherl on Vimeo.
Spaz Tiger Interaction, Sugar Rush from Andrew Weatherl on Vimeo.
Creature Kennels, Chicken Fight Sequence from Andrew Weatherl on Vimeo.
Wednesday, October 21, 2015
Tuesday, October 20, 2015
Sunday, September 20, 2015
Speed Sculpt
I sat down last night to sculpt something just for fun. It's nice to make something on my own with no deadlines, requests, changes, etc. Why a cartoon dragon? Beats me. I started with a lump of virtual clay and this is what popped out of it.
Saturday, September 5, 2015
ZBrush practice
I haven't had a chance to do any serious ZBrush work in quite a while so I put this together last night just to prove to myself I could still do it. It's a work in progress but I think it turned out okay. I would love to finish it a bit more and paint it up as well if I can find some more time.
Monday, August 31, 2015
Choco-Creature
This is one one of my favorite little creature concepts. I did quite a few of these little guys. I'll have to remember to post some more of them as I get time.
Thursday, August 27, 2015
Wednesday, August 19, 2015
Marmoset tests
I finally picked up a copy of Marmoset and am starting to run some models through it to get a feel for what it can do. I am really impressed with it so far.
Friday, August 14, 2015
Animation Test
This is a proof of concept piece I put together for a project we were
trying to get green-lit about a year ago. I was responsible for
modeling, texturing, rigging, and animating. This is captured straight out of the Unity game engine. We got the project by the way.
The audio was done by Natalie Loftus.
HonorSoundTest from Andrew Weatherl on Vimeo.
The audio was done by Natalie Loftus.
HonorSoundTest from Andrew Weatherl on Vimeo.
Wednesday, August 12, 2015
SF Runner
Looking through some of my old stuff I found some gems from a game prototype that never made it to development. A Capcom themed endless runner. I wish this one would have happened, this would have been a ton of fun to work on.
Player Character Turnaround
Here are a couple shots of one of my latest characters. These are screen grabs straight out of Maya so there is no Photoshop touch up work over top.
Monday, August 10, 2015
Deep Six Logo
Here is a logo I did for a tattoo shop that doesn't really exist, at least not that I know of. I wanted to get in some graphic design work so I just made it up.
Thursday, August 6, 2015
Tuesday, August 4, 2015
Concept Art
Another concept sheet. This time I was focused on the player characters face and hairstyle. Braids were requested although we went a different way in the end.
Concept Art
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