I was lucky enough to be able to make characters for "PAIN" throughout it's entire development cycle as well as a few other titles that never quite saw the light of day for one reason or another.
I feel very lucky to have been able to land a spot in character art and have been able to work on fun titles like "PAIN" that didn't take themselves too seriously. Idol Minds has been a great opportunity for me to get involved in more than just character modeling and expand my skill set to things like concept art, marketing images, rigging, animation, UI art, and even VFX.
It's about time I start to post a bit of what I've done over the last seven years.